Aerden Ecologies

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Author’s Note: The following are notes on many of the flora and fauna of the world of Aerden. These notes mostly give important facts about certain organisms, but do not go into detail about their biologies.

First, we will explore the arid region of the Avar Desert. At first thought one might guess this area is devoid of any life whatsoever, but on the contrary, this land teems with it.

For instance, the giant desert lizard. This reptile can be found basking in the sun during the day, but at dust these lumbering hulks drag themselves into the sand for insulation, and safety while they sleep.

Next is the giant desert roach. Quite a remarkable creature really, for like most insects it is very dependent upon water for survival, and so to keep from dehydrating, this insect has a hard carapace that keeps the water in.

Next we move on to flora, and begin with the Ava cactus. This plant usually only grows to about one to three feet high, but is easily spotted by its barbed shape. The desert nomads have discovered that this plant can be used to accelerate healing, and now is used by many for medicinal purposes.

Finally, we move onto the Neral Cactus. This rare cactus has a long growing cycle, and does not reproduce often. It is best described by its long slender form, which usually grows to about seven feet high. When this plant is nearing reproduction, it sprouts tiny buds that contain seeds. These buds are said to have strange effects on those who eat them.

The next region we will look at is the Simbar Mountains. This mountain range is perilous, not only because of its rugged terrain and freezing clime, but also because of the truly monstrous creatures that roam there.

For example, the common troll. Admittedly rare, even in the Simbar, it is more likely that one will find oneself staring at the fierce form of a troll here. This creature possesses great strength that it employs behind its sharp claws. However, even more terrifying is the fact that these beasts cannot be merely hewn apart; it regenerates at an amazing rate. You see, after being hewn to bits, one must burn the bits in turn, or the thing will come back together and continue to fight relentlessly.

Our next example of horrifying fauna is the giant. Of giants there seem to be two kinds, Hill and Stone giants, the former being the lesser of the two. As their names imply they are quite tall, and with their height comes great strength; thank the gods they do not possess great intellect as well, or we all would be doomed. If one should come across a giant, it is prudent to flee with all possible haste.

The next region I will touch on is the Wild Plains. This area, located to the north of the Simbars, contains a wide variety of both flora and fauna.

Firstly, the lion. It is an animal of much majesty. Although not normally aggressive toward humans, it will defend its territory with all the ferocity it can muster, and that is not to be taken lightly. The beast is quick, strong, and enduring.

Then there is a similar creature, although lesser in stature, the cheetah. Also a kind of feline, this beast possesses most of the characteristics of the lion, but it is smaller and faster.

We now turn our attention east of the Simbars, to the Laressian Plain. This region is quite similar to the Wild Plains in its variety of flora and fauna; however, there are a few differences.

For example, here one will find tigers instead of lions. Tigers are very similar in stature to lions, but they are slightly more aggressive. They are identified by their unique stripes on their fur coats.

The final region I will discuss here is the Green Morose, the vast forest covering the land between the Desin River and the sea to the north. With the decline of the elven population, this forest has become more hostile to travelers.

The first creature I will note is the worg. This canine is a more terrifying version of its common cousin, the wolf. The worg is a violent beast, which alone would not be so bad, but it also is very strong and very fast. The best advice is to trip one of your companions and then flee.

The final creature I will touch on is the cockatrice. It is not common to meet one, but one should be knowledgeable if one is so unfortunate. This strange monster is a cross between a chicken and a reptile. It attacks with long talons, but even more dangerous is its gaze. The cockatrice has the ability to turn any who look upon it into stone. I would advise to simply not look upon it and flee if you are so unfortunate to find one, but the advice is quite useless since one does not know to run until one has seen what to run from. Hence, the best advice is to be very close to your deity, and pray that you are never so unfortunate.

This concludes my first edition of Aerden’s Ecologies. I may write an updated version if this one is received well.

Author: Tezzir, the Wandering Mage.

Aerden Ecologies

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